![]() Temple Guardians - given they didn't exist in Sacred 1, it can be presumed they too were extinct Don't forget, the TG in Sacred 2 wasn't looking too swift at the start of the game. In fact, they were long extinct in the era of Sacred 2 which is a prequel to Sacred 1. This is supposed to be a sequel to Sacred 1 and as such, the Dwarves had become extinct - except for the one in the Underworld Expansion. You're not likely going to find too many. Nr of Dwarves – 1 (weapon spirit), who went nuts being stuck in the afterlife with the dark elvesĭwarves. ![]() This game is worse than what they said – it only has minimal first game of lore, and is regurgitated Dungeon Siege 2 in atmosphere. There is not enough humor in the game to make up for it. So you have to go from the south to center to west to north to center to the east. The tiny shortcut paths are probably there for convenience than diversity. If you look at the map, you will notice that the gray path is one-way corridor most of the time and you have to play the game in a strict order. They couldn't even do the mission select screen right. Sacred 3 uses the Sacred 1 map without the Underworld expansion.Īnd so far I found NOTHING related to Sacred 2 ![]() 6/7 of it are now available to allĪnd one of the northern locations is Castle Braverock (destroyed). So I used some video walkthroughs of the game to continue making a rough map. ![]()
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